#Dragon age ii full#
Get the full interview with Greg Zeschuk here. "I think when people start seeing it in action they’re going to be really impressed with how it looks on all platforms."ĭragon Age II releases next March for PS3, 360 and PC.
#Dragon age ii Pc#
"Again, there’ll be differences between the PC version and the console versions," he continued, "by the simple nature of the input system and the experience. "I would, in a sense," he told us at Develop, "defend our Dragon Age 1 work, in that I actually like the console limitations, but I think that in Dragon Age 2 we’ve had the opportunity to work from a final platform and kind of design the gameplay to really cater for them." Zeschuk jumped to defend the work done with the original, adding the experience on DAII will be different in the controls and experience.
#Dragon age ii ps3#
With the release of Dragon Age: Origins last November, BioWare handled the PC version, while PS3 and 360 ports were handled by Edge of Reality: all versions of which scored well critically, but fan response suggested PC was the way to go. An Expansion Pack titled Exalted March was planned, but was cancelled so the development team could focus on the next installment of the series some of the elements from the unfinished expansion were included in its plot.BioWare boss Greg Zeschuk has told VG247 Dragon Age II's experience will be different, depending on which platform players play on.
The first post-release DLC was Legacy, in which Hawke learns more about their father's past, and the second was Mark of the Assassin, where Hawke teams up with Tallis, Felicia Day's character from Dragon Age: Redemption, to break into an Orlesian noble's castle. The day one DLC The Exiled Prince (included in the BioWare Signature Edition) added the ninth permanent companion, the pious archer Sebastian Vael, and his personal questline. Three DLC add-ons have been produced for the game. Experience the stunning directorial cut version of the new Dragon Age 2 'Destiny' trailer, featuring extended footage more blood, more story, more action. It deals primarily with Hawke's personal growth, the lives of their friends and family, and the politics and intrigues of the city of Kirkwall, all playing out over the course of seven years. Additionally, the Player Character is now fully voiced and also features a conversation wheel much like Mass Effect however, instead of moral intent it tracks the inflection of the response as either compassionate, sarcastic, or blunt.Īnother departure from Origins is the fact that until the third act, most of the game is on a smaller, more personal scale. Departing from the three races and multiple backgrounds available in the last game, the protagonist is now a single predefined human character, male or female, with the standard three specializations of warrior, mage or rogue. The art style has been changed to what has been termed "Stylised Realism," in an effort to make an "ownable" art style. The game makes several significant changes from its predecessor. Over the next decade, Hawke goes from an outcast refugee to revered icon, but the story of just how that reputation was made remains to be told.
Following the destruction of Hawke's hometown during the Fifth Blight, Hawke flees overseas with their family to the city of Kirkwall. The game tells the story of Hawke, a human hero who is destined to become the famous Champion of Kirkwall.
The sequel to BioWare's acclaimed Dragon Age: Origins and the second installment of the Dragon Age series, released on March 2011.